![]() Restricted restricted prevents players from joining the server unless they have the rver. Motd would be your motd of the backend server you've specified.Īddress would be your backend server's ip address, along with the port. Lobby: motd: '&1Just another BungeeCord - Forced Host' address: localhost:25565 restricted: false In this, you will be listing all your backend servers that the proxy server should be listening to. Online_mode - Set to true to not allow cracked players to join, set to false to allow cracked players to join. ![]() If set to 0 or below, this will allow an unlimited amount of users to join. Player_limit - Global player limit for your BungeeCord instance. We will not talk about a few values in the config.yml, as they are not necessary to be edited to set it up.įorge_support - Set to true if you want to allow players with forge clients to join We will explain line by line, what each bit means. Note that it may require more RAM if you're supporting GeyserMC players, in which case, add 1gb of ram for every 10 players you assume will play on bedrock!įirst, you need to go to your config.yml file in the root folder of your proxy server. A bungeecord server is not accessible in-game, because it redirects the user to the secondary and tertiary servers you have. Prerequisites to setting up the BungeeCord server - You will need to know your non-bungee server IPs and ports.Ī bungeecord server requires very little RAM compared to other servers. But, the point of using bungeecord ( which is switching between servers in a network ) renders pointless. Theoretically, it is possible to setup bungeecord with only 2 servers, one the bungeecord, and the other server being hub. You can setup the bungeecord server to allow players to easily switch between the hub and smp server.Ĭontinuing into this article, let's call the bungeecord server as a proxy server, and let's call the hub and smp as backend servers. One server is the bungeecord server itself, your second server is your "hub" server, for example, and your last server is your "smp" server, for example. To setup bungeecord, you must have a minimum of three servers with us at WitherHosting. Now according to this, my understanding, is the connection starts to factions, lobby disconnects, then reconnects to lobby, and finally disconnects again.BungeeCord is a software used to allow users to easily create a network of servers. Factions still connects and disconnects, with you ending up back in the lobby (Hub).Ġ1:25:15 ServerConnector has connectedĠ1:25:15 DownstreamBridge has disconnectedĠ1:25:16 DownstreamBridge has disconnectedĠ1:25:43 ServerConnector has connectedĠ1:25:43 DownstreamBridge has disconnectedĠ1:25:43 ServerConnector has disconnected Right, moved the ports on all the servers. Any thoughts would be greatly appreciated. No clues in the logs, according to the logs /server factions worked fine. I need to set up the warps and portals, and this is really frustrating.īungeecord is running on outside ip:25565, lobby on localhost:25565, towny on localhost:25566 and factions on localhost:25568, was on 25567. When I do stay in factions, I get a message "Kicked while connecting to lobby, you are already logged on". The weird thing is you are actually at factions for a brief moment, even the logs show that you are there. I have checked all the configs, even swapped the port for factions, seemed to work better for a moment and then went back to kicking me back to lobby. Then at times I do /server factions and it just works. ![]() I do /server factions I go there, it shows "Downloading Terrain", and then again "Downloading Terrain". However, the bane of my life is factions. When I do /server towny it works like a charm. New server, still doing final touches, 1.9.2 Me and my co-op can connect fine to the lobby, the ping is low, everything works. ![]()
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