Try listening to your favourite music using high-quality audio equipment to experience a clear separation of instruments and the reveal of subtle, hidden details you may notice things you’ve never heard before in your favourite songs. Surely high-quality audio is just for audiophiles? Many studies reported a close relationship between the video and audio channels with a significant cross-modal influence of audio on visual quality, and vice versa.Īs new headsets become available with higher quality visual displays, it wouldn’t be a stretch to posit that a high-quality display should be matched with high-quality audio (and high-quality haptics), to provide sensory consistency in Virtual Reality. There was lots of information available on the importance of sound in cinema and video production including video gaming and virtual reality. Sound is what truly convinces the mind is in a place in other words, ‘hearing is believing.’ Jesse Schell (Video game designer) But why be shy? Visuals are sometimes important because they help to determine what we HEAR. It’s also potentially important because it can help to determine what we see. It’s important because it informs us and moves us in ways visuals can’t, and because certain combinations of sound and visuals can evoke what neither can do alone. Sound is important because it can tell us about character, place, and time. If you talk to any director, they’ll say music is fifty percent of the movie. It got me thinking about why audio is so important, so I read what some experts I wasn’t going to learn any more by looking at the pictures though Each speaker was canted slightly inwards to face the angle of the ear, they were attached with a sliding adjustment arm perhaps these were “off-ear” (extra-aural) loudspeakers instead of the on-ear headphones of the Rift. Though looking closer, the “headphones” had metal mesh on both sides but no ear cushioning. When I first saw the “leaked” images of Valve’s new VR headset it appeared to have headphones on adjustable arms, similar to the Oculus Rift CV1. The first article has already covered my experiments with the Index Facial Interface, whilst the second article looked in depth at the Index controllers. Will concentrate on the Index Ear Speakers. This post is the result of such kind of experimentations on the Valve Index headset. At Immersive Computing (see his Instagram account) he carries on this interest, exploring the technology always starting from the human perspective, putting the human at the center of his experiments and analysis. Because of his background in industrial design, he has always had a strong interest in the design and the ergonomics of the VR headsets. Who is Rob Cole? Rob first tried VR in 1991 and has become an enthusiast of the tech ever since.
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